Education Program
Introduction
Curriculum
6
Semester 1
In the first semester, students will learn low-poly and high-poly modeling techniques, as well as 3D asset creation for environments. They will practice basic 3D sculpting and modeling using software such as Maya and ZBrush, and apply textures to 3D objects with Substance Painter. The course focuses on building a strong foundation in design and aesthetics, preparing students for an advanced journey in the 3D industry.
12
Semester 2
After establishing a solid foundation in the first semester, the second semester focuses on advanced character design and animation. Students will explore retopology, texturing, and optimizing models for both games and cinematics, gaining hands-on experience in bringing characters and objects to life.
18
Semester 3
Building on the comprehensive knowledge and skills acquired over the past two semesters, students will advance to FX, lighting, and environment design using software such as Houdini and Unreal Engine. This crucial phase focuses on creating high-quality 3D products that meet international standards.
24
Semester 4
The fourth semester marks a pivotal milestone where students consolidate all the knowledge, skills, and experience gained over the past three semesters into a final, polished project. They will master advanced post-production techniques using industry-leading tools widely adopted by studios worldwide. Finally, students will apply their full expertise to complete a comprehensive graduation project, covering modeling, animation, and post-production. This final product serves as a testament to their capabilities and readiness to enter the 3D industry.
Training on a Variety of Softwares
Output Commitment
During the training process, students will be introduced to job opportunities and will have significant chances to join large corporations.
Output Commitment
During the training process, students will be introduced to job opportunities and will have significant chances to join large corporations.